DELTA: Genesis
A downloadable project
DELTA: Genesis is a retro-stylized movement shooter developed with Unity for desktop platforms with a game design emphasis on its key mechanic of allowing the player to toggle the plane of their own gravity upside down.
Take control of Icarus as they fight to unveil to the truth upon an order known as "The Golden Rays of Guidance". Use Icarus's new gravity-shifting technology and stolen high-tech weaponry to shift, blast, and dash your way to freedom.
As a love letter to the PS1 era and fans of movement shooter sensations like Ultrakill, we hope to deliver an engaging rapid-fire experience into the world of Sol.
Developed by HipFlask Games
Timothy Yang - 3D Character Art / Narrative Design
Michael Wang - 3D Environment Art / Level Design / Project Management
Ginny Xia - 2D & Concept Art / VFX / UI / Programming
Mavis Feener - Programming / Mechanics Design / Systems Design
Adam Heino - Level Design / SFX
Yuri Arthur Okada - Sound Design / SFX / 3D Art
With Music by Composer Anthony Kubelka
DISCLAIMER
This game is being developed for our 2024 Capstone Project in the Honours Bachelor of Game Design Program at Sheridan College, Oakville, Ontario, Canada.
Status | In development |
Authors | ginlmao, Michael W., yuri3330, TimothySherDev, GDAdamH |
Genre | Shooter |
Tags | First-Person, Gravity, PSX (PlayStation) |
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